Events/Story Mode

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"WORK IN PROGRESS"

This page is unfinished. Please be patient as our editors finish the page.

SPOILER WARNING

This page contains spoilers!

Meteor Shower

Event MeteorShower.png
Spawn Condition(s):
- Day 2: 00:17

A meteor shower starts. It lasts about for 2 real-life minutes regardless of game time settings.


Broken Fuse

Event BrokenFuse.png
Spawn Condition(s):
- Day 4: 00:11

The power breaker box in the basement will have its levers flipped off, acting as if a transformer has run out of cycles. The player can simply turn them back on. During this event, more than the usual amount of fireflies will appear around the base.


Signal Vent Crawler

Event VentCrawler.png
Spawn Condition(s):
- Day 5: 23:28

If the player stands between the chair and main computer, the sound of something crawling through the vents will be heard for 30 seconds. After that the event will end. Meta Paranoia starts at 23:28, no matter where the player is, and the event can go on forever until the player stands at the computer to trigger the sounds.


Ariral Ship Signal

Event AriralShipSignal.png
Spawn Condition(s):
- Day 7: ??:??, while scanning signals.

At some point on day 7, the player is able to pick up an Object signal of an Ariral warp arrow.


Ariral Picnic

Event AriralPicnic.png
Spawn Condition(s):
- Day 8: 00:00

Between Romeo and Sierra, within the rose valley between the hills, there will be a picnic set up next to two Warp Arrows. This is the first event where the player can directly interact with the Arirals within the array. Taking anything will result in Ariral reputation loss, but leaving food and shrimp packets will result in Ariral reputation gain. There is a picnic-themed rug, two empty picnic baskets, various junk such as empty Ariral soda cans and empty shrimp trays, and two toy Warp Arrows. They stay for at least 24 hours and may stay up to 48 hours.


Arirals Return

Spawn Condition(s):

All bird ambience will stop, and Arirals may now eat any shrimp that is left out. (Your shrimp can be protected by keeping it in the fridge, inside a container, or by having a high reputation.) Both of these effects last forever on the save.


Arirals Return Signal

Spawn Condition(s):
- Day 11: ??:??

(...)


Server Vent Knocker

Event VentKnocker.png
Spawn Condition(s):
- Day 12: 00:39

If the player stands between the chair and main computer, a series of knocks will be heard from within the Alpha Root Base server room's vent. After that the event will end. Meta Paranoia starts at 00:39, no matter where the player is, and the event can go on forever until the player stands at the computer to trigger the sounds.


Email Spam & Ariral Visit

Event EmailSpam AriralShip.png
Spawn Condition(s):
- Day 13: 00:01

Several emails from "user" with the "blank" as the subject header and inside will be text spelling "OUTSIDE" between multiple hash symbols (#). Outside, within view from the signal processing room, will be an Ariral Warp Arrow. If the player is outside and tries to approach the Warp Arrow, the Warp Arrow will teleport away.


Sushi Gift Delivery

Event EnaMaxSushi.png
Spawn Condition(s):
- Day 15: 08:50

A delivery the player did not place will be dropped off by the D-Drone. This delivery includes a plate of Sushi and a note written by Ena and Max.

Ena's Note:
Hey, Max and I stashed some of your favorite sushi rolls on the D-Drone, behind that old connard's back. Not cheap Bouffe either, you better appreciate it.
So uh, keep at it, and good luck I guess, Mon Cheri.
Enara and Maxine


Pink Wisp Swarm

Spawn Condition(s):
- Day 15: ~20:00

A multitude of pink wisps will spawn all over the array. (Exact timing needs more testing; event can only start if player is not watching the radar)


Ariral Treehouse

Event AriralTreehouse FinalDay.png
Spawn Condition(s):
- Days 17-22: 00:00

The Arirals within the Array will construct a tree house between Papa and Victor, near Transformer 0, over a five-day period. Campfire smoke will signal the beginning of the event. During the early stages of construction, a large storage crate will be present, which if interacted with will knock back the player and trigger an alarm.


Croissant Delivery

Event EnaCroissants.png
Spawn Condition(s):
- Day 20: 08:50

A delivery the player did not place will be dropped off by the D-Drone. This delivery includes 5 Croissants and a note written by Ena.

Ena's Note:
Hey there my little mec, how's the crippling
darkness? Just wanted to let you know I did some
baking and over the weekend and I know you'll
be sick of those probably decade old daube ass
MREs.

You'll appreciate some genuine French cuisine
made by a professional such as myself haha.

Anyway, Croissants. For you. Raspberry drizzle,
Enjoy.

and don't like starve to death or anything ok? I
still miss you asshole.

Love, Enara


Radio Tower Ariral Ship

Event RadioTower AriralShip.png
Spawn Condition(s):
- Day 20+

After day 20, when the player stands at the top of the radio tower there is a chance for an Ariral ship to appear next to the tower. It will vanish after a few moments.


Dropped Ariral Gun

Spawn Condition(s):
- Day 24: 20:00

A yowling sound will be heard outside. After this the player can find a special gun in the parking lot, along with a shrimp packet. The player can attempt to keep the gun, or they can take it to the tree house for a reputation boost. If the player doesn't bring the gun to the tree house, an Ariral will come back to retrieve it.


Brownie Trail

Event BrownieTrail.png
Spawn Condition(s):
- Day 25: 05:30

An Ariral will appear outside and start placing a trail of brownies. Following the trail will lead the player to a large pile of brownies with a note placed on top. The contents of the note depend on the player's Reputation. If the player has a Loyal reputation, the Arirals will create a Kel doll and leave it at the tree house for the player to receive, accompanied by another note. If the player has a Mean reputation, the Arirals will fill the entire base with piles of trash while the player is distracted by the brownies.

Loyal Reputation Note:
HUMAN GOOD
LIKE CUTE
COME GET GIFT
TREE HOUSE
BEST LUCK
CARE
Good Reputation Note:
HUMAN LIKE
PERSON UNDERSTAND
UNDERSTANDABLE
COMMUNICATION
NO ENEMY
RECEIVE GIFT
Neutral Reputation Note:
WE COME
4 DAYS
WAIT
READY BE US
PREPARE
OPEN DOOR
NO RESIST
HOPELESS
INEVITABLE
3 DAYS
Inconvenient Reputation Note:
NO GOOD BAD
BEHAVIOR CHANGE
FIX YOUR HEAD
MEAN BAD
NO LIKE
BETTER BE
COME WE 2 DAYS
PREPARE
OR ELSE
Mean Reputation Note:
NO LIKE
VIOLENT VILE
FIX YOUR SELF
BAD HUMAN
GET YOU DESERVE
KILL DEATH GET READY
2 DAYS


Kel Doll Note:
KELLIN
CAREFUL, THIS EVIL PLACE, SCARY
WORRY NO, HELP ROUGH MOMENT
GET WE HOME YOU GET DEATH AVOID, INTEREST
LUCK

ESRANIKI A ARIRAL


Warning Obelisk

Event WarningObelisk.png
Spawn Condition(s):
- Day 29: 15:40

An obelisk will fall from the sky and land near the base, setting off the base's alarms. The event will not end until the player approaches the obelisk, activating a hologram that depicts a warning.


Shorts Ariral Teleport

Event Shortarirtp.png
Spawn Condition(s):
- Day 30+

After Day 30, it is possible to find the signal "shortarirtp". Shortly after detecting it, a massive crashing sound can be heard, heavy screen shaking will occur, and the screen will flash blue. This will activate the alarms and disable the power. There will now be a permanent dot on the radar, near the edge of the map between Yankee and Romeo. Going there will reveal what appears to be a cut-off part of a satellite, alongside a burnt, half-destroyed corpse and the Gravity Gun.


Sun Blackout

Spawn Condition(s):
- Day 31: 11:28

The sky will suddenly turn pitch-black and the world will be dark for exactly 66 real-life seconds. During and after this period, a series of emails will be received.


Looker Signals

Event StoryLookerSignals.png
Spawn Condition(s):
- Days 32-33

The player will receive a series of signals, each one depicting a live feed of the base on the downloading panel. Each signal's feed will be progressively closer to the player. The fourth signal will be from the perspective of the inside of a locker. A notification will pop up warning the player not to look in the locker. (If the player opens the locker, the game will crash. On reload, the player will be standing exactly where they were at the time the locker was opened, and it will be empty. If the player avoids the locker and downloads the signal instead, the crash will be avoided.) The final signal stares at the back of the player's head, and it will automatically download itself before the player has a chance to turn around, even if detection and download percentages are not at 100.


Piramid Arrival

Event PiramidArrival.png
Spawn Condition(s):
- Day 35: 18:00

A huge Rozital will appear, walking all around the Array and collecting yellow wisps. It will not attack the player. It will leave after it has collected every yellow wisp present. After this yellow wisps should no longer spawn. (Due to a bug they might continue to spawn for a little while: this can be fixed by saving and reloading.)


Rozital Scouts

Event RotizalScouts.png
Spawn Condition(s):
- Day 37: 18:00

A group of tentacled Rozitals will appear near TR_2; at the same time, TR_2 will be shut off, luring the player to this location. The Rozitals will take a long tour around the Array, and will also seek out and attempt to grab and scan the player; if the player avoids being scanned for too long, the Rozitals will try to kill the player instead. If the player is successfully scanned, the Rozitals will peacefully continue their tour, and eventually exit the Array near Victor.


Garage Soltomia

Event GarageRozital.png
Spawn Condition(s):
- Day 39: 19:00

While the player is inside the base, a Soltomia Rozital will enter the garage though the drone hole and start cleaning the ATV with a giant sponge. The front door and balcony door leading out of the base will be jammed, forcing the player to eventually enter the garage. As soon as the player opens the door to the garage, the Rozital will flee and drop its sponge outside, which the player can then collect.


Rozital Mothership

Event RozitalMothership.png
Spawn Condition(s):
- Day 42: 11:01

An enormous rectangular Rozital ship will slowly fly over the Array. This event takes 8 real-life minutes to complete.


Hole Repair

Event HoleRepair.png
Spawn Condition(s):
- Day 44: 00:01

Bright purple beams will shine visible from very far, with 4 corners around the Hole near Yankee. Rozitals will take over the area around the Hole, with small Rozitals guarding it with lasers. There will be gadgetry around the hole pointing a yellow beam downward, and afterward you can enter the hole. It will usually send you back to the start and then kill you, however it is possible to use a Hook to reach the bottom room, where 4 notes will be stacked on an object that will send you back to your base.

Notes:
WIP
Come back later

no lgetis 4 u yet lol


Gray Flyover

Spawn Condition(s):
- (...)

(...)


Gray Drops Corpse

Spawn Condition(s):
- Day 45: 23:12

Flying saucers will fly across the Array, and on their way will drop a corpse near the main power block.


Gray Drops Corpse Near Window

Event GrayDumpingCorpseNearWindow.png
Spawn Condition(s):
- Day 46: 04:19

Flying saucers will fly across the Array, and on their way will drop a corpse in the parking lot.


Gray Drops Jeep

Spawn Condition(s):
- Day 47: 23:28

Flying saucers will fly across the Array, and on their way will drop a jeep near the base.