Entities/Wisps

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SPOILER WARNING

This page contains spoilers!

Black Wisp

Entity BlackWisp.png
Spawn Condition(s):
- Random chance.

Black wisps have average speed and will chase the player after spotting the player. Their intended behavior is to teleport the player to a random location on contact; however this is currently bugged and will simply cause the game to go fully black with a stone texture overlaid the screen. The only way to undo this effect is to close the game entirely.


Blue Wisp

Entity BlueWisp.png
Spawn Condition(s):
- Random chance.

Blue wisps are slow, wandering balls of burning blue fire which will burn the player on contact. They will not chase the player and seem to wander aimlessly.


Green Wisp

Entity GreenWisp.png
Spawn Condition(s):
- Random chance.

Upon locating the player, green wisps will chase the player down at extremely high speeds. On contact with a green wisp, the player will be teleported to a random location on the map with no apparent side effects.


Orange Wisp

Entity OrangeWisp.png
Spawn Condition(s):
- Random chance.

Orange wisps have average speed and will chase the player after spotting the player. Upon contact with an orange wisp, the player will be teleported to a location near the base and the "Mirror Mode" setting will be enabled. The player have to turn off Mirror Mode themselves.


Pink Wisp

Entity PinkWisp.png
Spawn Condition(s):
- Story Mode: Day 15 at 20:00, many spawn on the outer ring of the map.
- Random chance.

Harmless and passive. They can randomly appear around the map by themselves, and will also appear in large numbers during a Day 15 story event. They will fade away if approached by the player.


Purple Wisp

Entity PurpleWisp.png
Spawn Condition(s):
- Random chance.

They have average speed and will chase the player around after spotting the player. On contact with a purple wisp, time will be reversed for a short period.


Red Wisp

Entity RedWisp.png
Spawn Condition(s):
- Random chance.

Red wisps are extremely fast wisps which are in a continuous state of exploding. They has possess the unique ability to jump over things, such as the metal fences.


White Wisp

Entity WhiteWisp.png
Spawn Condition(s):
- Random chance.

White wisps will chase the player after spotting the player. On contact with a white wisp, a loud blaring sound effect will play and the screen will warp as the color saturation rises quickly. During the distortion effects, the game will save and intentionally quit to desktop. Upon reloading the save, the player will be standing exactly where they were before the wisp interaction and a pile of bones with a skull be placed at the player's feet.


Killer Wisp

Entity YellowWisp.png
Spawn Condition(s):
- Story Mode: Days 29~35, they spawn at night and roam around the map.
- Solar Mode: they spawn every night.

Also known as "Yellow Wisps", they are extremely aggressive and spawn exclusively during a story mode event and the solar gamemode. After story mode's Obelisk Event, yellow wisps will spawn and roam the map at night. They will continue this pattern until the Pyramid Event happens, whereupon they stop spawning. They will attack and kill the player if they are in line of sight of the wisp, via ripping off their limbs one by one. They will unlock door locks via short-circuiting the lock if they get close or are currently chasing the player.