Gamemodes

From Voices of the Void Wiki
Jump to navigation Jump to search

WORK IN PROGRESS


This page is currently being worked on by our editors. In its current state, it is somewhat established and any information within can safely be considered as reliable, however major info is still missing and, as such, the information you are looking for may not be present.

SPOILER WARNING

This page contains UNMARKED spoilers!
Spoilers: mentions game-ending event

An empty save selection menu.

Gamemodes are the selectable gameplay types in Voices of the Void. There are six total gamemodes to choose from, which add or remove challenges to the game to allow the player control over their experience.

When the player first opens the game, the only gamemode available is the Tutorial, which must be played (but not completed) to access the Story, Infinite and Ambience gamemodes. The other two gamemodes, Sandbox and Solar, require the player to unlock them through normal gameplay.

Most gamemodes allow for the player to create or reset a save to any in-game day they have gotten to in story mode.

Tutorial Mode

The basic controls.
A door, blocked by crates
In-game summary:
Tutorial level, you will learn basic mechanics before starting the main game. Keep in mind it is just the
"basics", the game has way more features you have to explore by yourself. Other gamemodes will be
unlocked after you play the tutorial level. (full completion is not necessary)

Tutorial mode is the only gamemode that can be selected when the player first installs the game. When selected, the player is loaded into a unique tutorial level that teaches the player the controls, interactions, and gameplay loop via floating question-mark icons. The tutorial can be exited at any time to skip it, and the other gamemodes are unlocked as soon as the player loads in.

A drone control panel and a keypad can be found in the "interactions" section. The drone control panel cannot be used and the drone is marked as "Active" and is 0 units away. The keypad does not need to be activated for the door to open. The computer found in the "gameplay" section notably only allows access to the upgrades panel and is missing the top row of the UI. Unique signals, story signals, and event signals don't appear to be detectable but further testing is required.

The console is fully functional and all commands will be processed, including the secret console commands, though some will not work as intended. Bravo is the only satellite that responds to any commands, and TR_1 is the only transformer. If the player uses the TIME command, it will always return 00:00.

The tutorial ends with the player being instructed to jump down a deep tunnel. The bottom of the tunnel hosts a skull, some bones, and a tutorial icon with the text "quit." Alternatively, pressing the ragdoll key ("C" by default) will cause the player to ragdoll and warp to the beginning of the tutorial level. This allows the player to replay the level if they wish.

If the player presses the debug TP key ("NUM ." by default), they will be teleported to a secret, normally unreachable area of the tutorial. This area consists of several water features and two tutorial icons but is otherwise empty and inescapable.

Story Mode

For events unique to story mode, see Events/Story Mode.
No turning back now.
In-game summary:
A story mode has most of the content the base game has to offer:
storyline events, random events, places and more. Default gamemode.

Story mode is the default gamemode of Voices of the Void, and contains the most content out of all gamemodes. Aside from Tutorial and Sandbox, all other gamemodes are functionally identical to story mode. The gameplay loop consists of finding, downloading, and processing signals and venturing out to three of the twenty-four satellites to collect daily reports. These signals and daily reports can then be submitted via drone for points, which can be used to upgrade the base or buy items from the in-game store.

Unlike the other gamemodes, story mode has a list of guaranteed in-game events that happen during specific days and times. Most of these events serve to flesh out the game world and consist of alien encounters and changes to the in-game world.

Once a story mode save has progressed to the end of the currently implemented story, the game plays functionally identical to infinite mode. The current day will loop, but other events will occur like normal.

Infinite Mode

Looks like we'll be here a while.
In-game summary:
Infinite mode has no story-related events, but it has random events, signals and special places.

Infinite mode is, like the name suggests, an unending gamemode in Voices of the Void. It plays functionally identical to story mode, but lacks the story events and can progress past the day limit used in story mode. The player is still able to access all other events, signals, and special places.

Ambience Mode

A quiet day, forever.
In-game summary:
Just like the infinite mode, but random events and special places are disabled,
has no scary signals as well. Just scan the space and profit on signals and nothing else

Ambience mode is a gamemode in Voices of the Void that removes a wide range of the "scary" aspects of the game. Lets the player enjoy a relatively relaxed and laid-back version of the game. Servers and transformers will degrade slower and the day length is longer. Many entities no longer appear at all, with some notable exceptions being deer and living trees. Special areas such as the deep caves and portal to hell are reportedly inaccessible.

Sandbox Mode

In-game summary:
(Put Sandbox Summary Here)


Solar Mode

We really need a new job.
For the event this gamemode is based on, see Events/Random#Bad_Sun.
In-game summary:
Solar gamemode. Permanent Bad Sun at day, and avoid "Them" at night. Survive as long as you can.

Solar mode is a gamemode in Voices of the Void that is unlocked after the player survives the Bad Sun event in a story mode or infinite save. Much like ambience mode, systems will degrade slower and other random events do not occur. Each day, the Bad Sun event will be activated when the sun rises and cause Meta Paranoia, preventing the player from saving or sleeping. During the night, killer wisps will spawn and behave as they would during the story event.

This mode is apparently bugged, and many people have reported the Bad Sun will fail to trigger as a result of dying. It is recommended that one not play solar mode saves during the 24th real-life day of the month, as the guaranteed Bad Sun event seems to break the save. Using the yellow mailbox is also presumably bugged, and does not allow for the transfer of items from solar save slots into others.

Trivia

Quite the handful.
  • The upgrades screen in the tutorial level appears untouched, but in reality, all of the signal-related upgrades have been set to level 16.
    • This includes the Signal Processing upgrade, which is usually capped at 3.
  • If any of the maxwell-related commands are used in the tutorial level, they will be spawned near the beginning of the tutorial.
  • If ALIEN or SUMMON_ALIEN are used in the tutorial, the cutout will appear behind a door in the Debug TP area
  • There are only a handful of ways to die in the tutorial level, but doing so will simply boot the player back to the menu like normal.
    • Notable ways involve drowning, physics damage, or using any of the ARIRAL.BOOBS related commands in the console
  • Both variants of Rufus can be summoned in the tutorial, but they will never be able to reach the player.
    • The sound effects and music that play when one is summoned will still play.